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Projection

Projection is an open-world RPG built in Unity that explores adaptive enemy behavior, procedural environments, and structured player progression. I implemented gameplay systems around boss encounters, terrain generation, exploration, and mission tracking to create a world that feels dynamic while still giving players clear goals. The project helped me deepen my experience with C#, Unity architecture, game loops, and event-driven gameplay design.

Jan 2022 - Apr 2022UnityC#Open WorldAI SystemsBehavior TreesProcedural GenerationGitHub
Projection cover

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